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3D Environment that was modeled and textured in Maya. Unwrapped in Roadkill. I also created ambient occlusion, color, shadow, specularity and reflectivity passes this same environment.
The goal of this project was to create realistic skin textures and dynamic hair. Everything was done in either Maya or ZBrush.
An in-depth developer commentary on our small-scale RPG, The Polarity Saga. My team and I discuss our design process throughout the entire project and express what kind of challenges we faced during development, as well as sharing some of our triumphs.
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