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Sizzle reel for a small-scale RPG that three classmates and I created as a class project in Unreal Engine 4. I played the roles of level designer and programmer. Due to time constraints, our team had to decrease the scope of our project. However, we are extremely satisfied that we were able to create a system that fluidly changes from the field exploration mode to the battle mode. Further details about this project can be found in the Projects section of my portfolio.

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